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Clear World →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Field Spell | - | - | - | - | - |
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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password:33900648 | |||||
Average Rating Score | 4.8(17) |
- Card Info
- Card Reviews (17 rating scores)
- Decks with Clear World (7 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Clear World" card reviews and rating scores
4.8(17) |
|
0% | (0) | ||
0% | (0) | ||
82% | (14) | ||
11% | (2) | ||
5% | (1) |
アルバ
2023/01/23 22:46
2023/01/23 22:46
It first appeared as a playable card in TF, and its Darkness and Wind effects were highly restrictive, but when it was converted to OCG, it was greatly weakened and became a plain harassment.
His Spell sealing, which was vulgar until the TF era, has become a disadvantage in OCG, unless it is his Deck that repeatedly hits his Spells.
Although water is a handicap, it is an end phase and you can choose your own handicap, earth has strengthened activation timing, but it is limited to Defense Position, darkness is adjusted by connecting it to extra monster materials, and light and flame do their job. The effect on the opponent of what you give is diluted.
To be honest, even if all the disadvantages are applied to the opponent, there is even a question as to whether it is that strong.
It's a shame that this card was born too early, because if it had been converted to OCG by now, it would have been possible to strengthen it, far from being close to a TF effect.
There seems to be a good chance that Fujiwara and the clear monsters will be picked up around Korepa, so at that time I feel that they will be cared for with all their might.
His Spell sealing, which was vulgar until the TF era, has become a disadvantage in OCG, unless it is his Deck that repeatedly hits his Spells.
Although water is a handicap, it is an end phase and you can choose your own handicap, earth has strengthened activation timing, but it is limited to Defense Position, darkness is adjusted by connecting it to extra monster materials, and light and flame do their job. The effect on the opponent of what you give is diluted.
To be honest, even if all the disadvantages are applied to the opponent, there is even a question as to whether it is that strong.
It's a shame that this card was born too early, because if it had been converted to OCG by now, it would have been possible to strengthen it, far from being close to a TF effect.
There seems to be a good chance that Fujiwara and the clear monsters will be picked up around Korepa, so at that time I feel that they will be cared for with all their might.
ねこーら
2023/01/22 18:21
2023/01/22 18:21
Comprehensive evaluation: 《RGB Rainbowlution》should aim at the demerit of all kinds.
It is an effect that generates a disadvantage according to the attribute of the monster on the field, and basically which effect is applied is null depending on the opponent.
Even if attributes were manipulated by sending things like Kaiju, it was difficult to apply multiple demerits.
However, with RGB Rainbowlution , which is treated as multiple attributes, it is possible to add 6 types of disadvantages, and it can be said that advantages can be secured with light peeping, dark attack limit and water handicap, and fire damage. vegetable.
I have my own disadvantages, but if I narrow down the attributes I use, it is possible to deal with it.
If you use it during your opponent's turn with 《Metaverse》, the effect can be suppressed.
I wondered if it would be okay to give out 《Clear Vice Dragon》and not accept it.
It is an effect that generates a disadvantage according to the attribute of the monster on the field, and basically which effect is applied is null depending on the opponent.
Even if attributes were manipulated by sending things like Kaiju, it was difficult to apply multiple demerits.
However, with RGB Rainbowlution , which is treated as multiple attributes, it is possible to add 6 types of disadvantages, and it can be said that advantages can be secured with light peeping, dark attack limit and water handicap, and fire damage. vegetable.
I have my own disadvantages, but if I narrow down the attributes I use, it is possible to deal with it.
If you use it during your opponent's turn with 《Metaverse》, the effect can be suppressed.
I wondered if it would be okay to give out 《Clear Vice Dragon》and not accept it.
みめっと
2022/03/31 19:47
2022/03/31 19:47
Field Spell that causes all 6 types of negative symptoms to players and monsters depending on the attributes of the monsters that exist in your field.
Vice Dragon, which is the only OCG among the clear monsters, has been adjusted so that it does not receive this negative symptom by not treating itself as its own attribute.
The magnitude of the effect varies depending on each attribute, and LIGHT's hand is always open, DARK's can't attack, and WATER's handicap is a relatively heavy disadvantage, but if it's about one, it's just a little stressful. There is only so much, and if you can't impose the combined disadvantages on your opponent, there is almost no advantage to using this card.
It has no resistance to effects, and like the Toon world before errata, it periodically asks for a constant LP cost in advance, and some of the disadvantages that are applied are standby and end when this card is activated. I'm also worried about the slowness of work that doesn't affect anything.
I can only hope that the rest of the clear monsters will become OCG with the extremely strong effects that specify this card by name.
Vice Dragon, which is the only OCG among the clear monsters, has been adjusted so that it does not receive this negative symptom by not treating itself as its own attribute.
The magnitude of the effect varies depending on each attribute, and LIGHT's hand is always open, DARK's can't attack, and WATER's handicap is a relatively heavy disadvantage, but if it's about one, it's just a little stressful. There is only so much, and if you can't impose the combined disadvantages on your opponent, there is almost no advantage to using this card.
It has no resistance to effects, and like the Toon world before errata, it periodically asks for a constant LP cost in advance, and some of the disadvantages that are applied are standby and end when this card is activated. I'm also worried about the slowness of work that doesn't affect anything.
I can only hope that the rest of the clear monsters will become OCG with the extremely strong effects that specify this card by name.
シエスタ
2020/01/23 9:09
2020/01/23 9:09
A field that can have various effects depending on each attribute except God.
However, it is too slow or too plain on top of being highly dependent on the other party.
If you have Clear Vice, you can eliminate the effect of yourself, but it is also a heavy card with strong peculiarities, so it is not easy to use it together.
《RGB Rainbowlution》, which appeared later, can give all the effects with one card, so it seems to be a little easier to use.
In any case, the current situation is a card that is conspicuously difficult to handle.
I would like to hope that the non-OCG clear monster will become an effect that will find the value of handling this card.
However, it is too slow or too plain on top of being highly dependent on the other party.
If you have Clear Vice, you can eliminate the effect of yourself, but it is also a heavy card with strong peculiarities, so it is not easy to use it together.
《RGB Rainbowlution》, which appeared later, can give all the effects with one card, so it seems to be a little easier to use.
In any case, the current situation is a card that is conspicuously difficult to handle.
I would like to hope that the non-OCG clear monster will become an effect that will find the value of handling this card.
sento
2016/03/15 21:11
2016/03/15 21:11
A card that seems to be a Field Spell that gives a disadvantage to each other
EARTH doesn't have much effect, so he wants to use it in EARTH or DIVINE deck
EARTH doesn't have much effect, so he wants to use it in EARTH or DIVINE deck
ミシガン州知事
2016/03/15 16:24
2016/03/15 16:24
Field Spell has only a slightly strange disadvantage that the disadvantage changes depending on the attribute to handle.
He's less susceptible to EARTH, but it's tough for Superheavy Samurai who fights in Defense Position.
It is also a hellish field for monsters treated as multiple attributes,
In the case of E・HERO Elixir, you will receive the detrimental effects of light, fire, water, wind, and EARTH all at once.
Even in this field, he is the only one who is unaffected by DIVINE, so it can be said that he is a god.
He's less susceptible to EARTH, but it's tough for Superheavy Samurai who fights in Defense Position.
It is also a hellish field for monsters treated as multiple attributes,
In the case of E・HERO Elixir, you will receive the detrimental effects of light, fire, water, wind, and EARTH all at once.
Even in this field, he is the only one who is unaffected by DIVINE, so it can be said that he is a god.
ヒコモン
2016/03/15 12:52
2016/03/15 12:52
An interesting Field Spell that has detrimental effects on each other depending on the attribute. Unlike the one that benefits only you, this feels like a Field Spell. The difference in demerits is very large, especially he seems to have no EARTH. A Deck that uses a variety of attributes can be quite a deterrent. However, it's a pity that unintended situations can easily occur when Synchro Xyz changes attributes.
かのん
2015/04/28 19:47
2015/04/28 19:47
He's an attribute that doesn't do much harm, so maybe he can use a deck...
Anyway, please turn a few more clear monsters into cards
I want to build a clear deck.
Anyway, please turn a few more clear monsters into cards
I want to build a clear deck.
サンダー・ボルト
2014/06/29 21:40
2014/06/29 21:40
It becomes a troublesome card if the disadvantages overlap, but for better or worse it depends on the opponent, and it doesn't interfere with things like Synchro Xyz, so its deterrent power is very low. The disadvantages of EARTH are almost non-existent depending on the opponent, and the maintenance cost is soberly high, so the difficulty of using it stands out. However, since it is an interesting effect, it will be an interesting Deck if you can master it.
ファナナス
2013/02/05 10:36
2013/02/05 10:36
A Field Spell that gives the player a disadvantage depending on the attribute they are using. A Field Spell with only disadvantages is unusual. Among them, the disadvantages of Darkness, Water, and Fire are quite strong, but they are not stable because the power changes depending on the opponent's Deck. It would be nice if there was no maintenance cost
みのし
2011/09/10 19:51
2011/09/10 19:51
Depending on the opponent's deck, it becomes an attack lock and a burn card.
Be careful as you can also strangle yourself.
Dark Deck that does not use many attacks, Wind Deck that does not use many spells, Clear Deck
It will work if you create it with one of these three types.
Be careful as you can also strangle yourself.
Dark Deck that does not use many attacks, Wind Deck that does not use many spells, Clear Deck
It will work if you create it with one of these three types.
スクラップトリトドン
2011/02/03 10:06
2011/02/03 10:06
Isn't EARTH the most profitable?
The animation effect was various, but still there was no maintenance cost...
The disadvantage is that light = wind = flame ≥ water = darkness >>> ground.
Even with this, the meaningless DIVINE is still god!
The animation effect was various, but still there was no maintenance cost...
The disadvantage is that light = wind = flame ≥ water = darkness >>> ground.
Even with this, the meaningless DIVINE is still god!
NEOS
2010/10/26 21:53
2010/10/26 21:53
A Field Spell that is difficult to deal with without a Clear Vice Dragon or God card.
Some of them are deadly, so it's pretty troublesome.
Some of them are deadly, so it's pretty troublesome.
とき
2010/08/08 22:35
2010/08/08 22:35
If you have an attribute, you lose. Interesting Field Spell with colors for each attribute.
Since the only clear card is Clear Vice, I wonder if a new kind of clear that doesn't use monsters is needed to fully use it.
Due to its nature, it is a card suitable for his deck that does not use monsters such as fullburn and green.
Disadvantages are especially strong against light, water, and fire. Darkness is also troublesome, but Sin conversely engages.
Since the only clear card is Clear Vice, I wonder if a new kind of clear that doesn't use monsters is needed to fully use it.
Due to its nature, it is a card suitable for his deck that does not use monsters such as fullburn and green.
Disadvantages are especially strong against light, water, and fire. Darkness is also troublesome, but Sin conversely engages.
2012/04/27 19:50
If you give control of "Driad" to your opponent
Decks with "Clear World"
* is adopted as a key card.
● 2013-07-19 Duston World★
● 2022-12-30 Great King Spiritual Art - "10,000"
● 2013-02-07 clear golem★
● 2014-01-29 Change ☆ Field
● 2013-09-30 Legacy Warriors Deck
● 2020-10-01 The transparent world of fire and sky
● 2016-09-28 Let's destroy the environment with chain burn
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:self-destruction, Destruction instead
Effect:Discard
Effect:take damage
Effect:pay LP
Effect:Cannot attack
Effect:Spell effects cannot activate
Effect:reveal hand cards
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
LIMITED EDITION 15 | LE15-JP005 | 2009-07-01 | Ultra |
ANIMATION CHRONICLE 2024 | AC04-JP032 | 2024-06-22 | Normal |
Ranking and View Num
Rating Score Rank | 9,219 / 13,171 Cards |
---|---|
View Num | 30,058 |
Others
Japanese card name | クリアー・ワールド |
---|
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